Work in augmented reality and computer graphics is grounded in hands-on experience with 3D modeling, simulation, and rendering, developed through both engineering practice and independent product work. This includes the design and construction of 2D and 3D assets, as well as the use of industry-standard tools for geometric modeling, visualization, and simulation.
Experience extends to the development of augmented reality applications, with practical work on real-time 3D systems built using game and AR frameworks. This work combines graphical asset creation with application logic, performance considerations, and interactive system design.
In addition to software-focused work, this background includes applied engineering experience in mechanical design and 2D/3D tool construction within an industrial environment. Across independent projects and product development, full ownership was maintained over graphical assets and visual systems, from initial design through final integration into complete, functioning applications.
C# Unity3D Vuforia Solid Works Blander SketchUp AutoCAD
Adobe Photoshop CorelDRAW