Another initiative, Space of Fun, was a small collection of indie casual games developed during the COVID period, reflecting a personal effort to experiment with game development, creative design, and independent product building during a time of global uncertainty.
The work involved end-to-end game development, including game design, programming, and production of audio-visual assets. Development was primarily carried out using Unity3D and C#, targeting Android and iOS platforms, while visual assets and game environments were created using tools such as Blender, Photoshop, and various 2D graphics tools.
In addition to development, the project also included UI/UX design, optimization of game performance, and early-stage marketing experiments, reflecting the realities of building and publishing small independent products as a solo developer.
While these projects were primarily experimental and creative in nature, they represent hands-on experience in building complete digital products from concept to playable release, combining technical development with design, iteration, and independent distribution.